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  2. ONLINE CSGO TOURNAMENT @ GangGaming Corps 10K+ Prize pool and ROG laptops to win Register Now http://www.ganggaming.in tourny.mp4
  3. CSGO ONLINE Tournament

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    ONLINE CSGO TOURNAMENT @ GangGaming Corps 10K+ Prize pool and ROG laptops to win Join Now http://www.ganggaming.in tourny.mp4
  4. GENERAL RULES AND REGULATIONS: The following rules and regulations are to be adored by every player participating in the Tournament and violation may lead to a ban of a player or disqualification of the entire team. Final Decision stays in hands of Tournament Admins and is not open to disagreement. Any team can have a maximum of 7 players in the squad. All 7 players are eligible to enter the Tournament Server. Matches will be 5 v 5. All the matches will be played in “pml 220” promod in “knockout_mr12” mode. All the matches will be played in Punkbuster Enabled server. So all the players must update their pb to the latest version. All the PB problems should be solved prior to Tournament. Every Player must record DEMO by typing “/record demoname” in the console. Each Player including the player spectating must take FRAPS recording, failure of which may lead to player ban/team disqualification. FRAPS recording must show “Recording Demo”, without which it will not be considered valid. A team can ask demos for at max 3 opponent players. Admins have right to ask for all. Demos (can be viewed in TeamViewer) should be uploaded within 24 hours after match completion on request. It is advisable to upload demos immediately after match completion to avoid complexities. Ambient Occlusion (AO) provided by Nvidia Graphics is not allowed. Any player caught using hacks will lead to entire team disqualification from the Tournament and further Ban from all future Tourneys. Usage of Fullbright is strictly prohibited. No kind of macros / scripts / binds are allowed Every player must carry the exact Team Tags in their names. If any player is found smurfing for any team the Team will lose the match and the player will be banned from Tournament. GUID’s will be checked prior to every match. In case of discrepancy regarding GUID’s inform the Admins prior to match start. Henceforth strict actions will be taken. Any player found doing elevators or illegal glitches in the game, the team will face a penalty of 2 Rounds. If any team fails to show up 20 minutes after match startup time, the opponent will be given a walkover. The game fixtures are not subject to change after the Tournament kick starts. Timings will only be altered under unavoidable circumstances. If any player teleports ridiculously opponent can ask that player to spectate after admin’s approval. In case of controversy regarding any matter, Admin’s Decision stands final and to be accepted by all. Match Regulations: The tournament is based on a Double-Knockout format where teams will be divided into 2 separate groups based on Winning or losing the matches. All the matches will be “Best of 3 Maps”. There will be 1 Knife Round (5 v 5 Knife) for map ban. The loser of knife round will ban 1 map and the second map will be banned by the Winner of Knife Round. The 1st map to be played is decided by the Winner of Knife Round. There will be separate Knife Round (5 v 5 Knife) for side selection. No usage of weapons is allowed during knife round. Matches will be mr12 and a Best of 3 maps. Spawning of 6th player and donating his weapon is also not allowed. If any team found doing that, the team will face a penalty of 1 round. In case of a tie, the tied match will be played on “mr3”. Maps: Backlot Crash Strike Crossfire Citystreets Match Specifications: Mod : pml220 Gametype : Search n Destroy Time per Round : 105 seconds (1:45) Bomb Timer : 45 seconds Plant Time : 5 seconds Defuse time : 7 seconds All Default weapon classes with default class_limits.
  5. Titan Force Gaming is organizing Call of Duty-4 Online Tournament. Total Winning Prize Pool: 10,000/- INR + 1 year .in domain hosting by ongrid.in + free 1.7 game server (Location: Singapore) for 1 month. Register your teams before 3rd feb 2018. Registration Link: https://goo.gl/forms/HzQtXC7JdS3i3z0O2 Tournament and match Rules: https://docs.google.com/document/d/1qli-U0gUaGOKEBscVJ5QrNIwdyduJzIPggplTMA4I-A
  6. Checked. No problem with anything.
  7. EvoX Gaming 1. B!G.BAD 2. Silence 3. Dominator 4. Tamizhan 5. Ironman 6. Terminator
  8. Match Terrific 5 vs Phase 3 Round 1.... Need demo of player "Dr.X" for map Crash and Citystreets for all rounds.
  9. Match Terrific 5 vs Phase 3 Round 1.... Need Fraps of player "Dr.X" for map Crash and Citystreets for all rounds.
  10. A+e Gaming 1. SeTan - 521eb2 2. Ch4inz - 67dd52 3. Gunz - 9f2824 4. J1nX - 422d22 5. r4ge - 6. On3 - 7. Murdooc - b39cc5
  11. 1. G@!dan (Captain) : d16e593b 2. fuzzy (Dr.) : 7f2abe09 3. InsanityAtPeak : 38c5c4a4 (NasheAtPeak) 4. Jin (Black Guy) : 8D27A234 5. Mikks (Kaptan) : 017865f4c 6. Ayoku (Deagler) : 7. Bl@ckburn : b9bb9758 (Macro)
  12. 1. Am10 2. Arno 3. Dr.X 4. Cyanide 5. Ju 6. Dr.C@mper 7. lol
  13. Team - eZ Gaming 1. Akku [Captain] - 74dabff 2. phan - 2fa4cc 3. Decentx - 1d3648 4. Sexxx - d2ae4f 5. MURDOCCC - 6. Funguss - 7. fourtwenty - 8. Noxious - 23f7dd
  14. Important Links: Tournament Ladder Link: http://challonge.com/iecwinter17 Tournament General Rules: Team GUIDs: Important Match Rules - Teams must play using a minimum of 4 players and a maximum of 5. If at any point a team drops below this minimum number of players, the opposing team may claim a forfeit win after 5 minutes has passed in the next earliest ready-up period (note: this excludes team timeout periods). If you continue to play the match then you CANNOT dispute for this after the game. - A team may substitute a player at any time during the match as long as the player is listed on the team's roster [registered with GUID]. If the player is not on the roster, the team must obtain permission from the opposing team. - If all players ready up, this indicates that they accept the server settings, they accept all of the opposing players and CANNOT dispute for players missing from a roster or having an incorrect or missing PB GUID. It is down to each team to check the opposing team's roster before the match begins and players PB GUIDs using the in-game command /pb_plist. - Server admins may not kick any player from the server without the permission of at least one player from the opposing team. - Each team is allowed one timeout per side (Attack / Defence). Teams may, therefore, use a maximum of 4 timeouts. - Once a match has been closed/completed by admins, it cannot be reopened. You must ensure that you oppose the results with an admin.- A demo has to be recorded by each player for all the maps and FRAPS have to be used with an elapsed time of 3 seconds. A player has to keep the demo and the FRAPS files for a period of 48 hours after the match has been played. Players must display their FPS counter. Time Allowance - Should a team not ready up within 5 minutes during a side switch or within 10 minutes during a map change, the opposing team may leave immediately and claim a forfeit win. - Teams have 5 minutes after each knife round has finished to ready up, otherwise, the opposing team may leave immediately and claim a forfeit win. - If you continue to play the match following a breach of either of these rules then you CANNOT dispute after the game. No Shows and Ready-Up Once a match is accepted, it must be played. If a team fails to show or ready up within 15 minutes of the match accept time listed on the match page or cannot play, the opposing team may claim a forfeit win. Screenshots as proof must be provided, clearly showing the time. For example: Match decided By both teams at 6:30 pm 2/12/2017 - if the opponents are not on the server by 1:45 pm you may claim a forfeit win. Note teams must have a minimum of 4 players on and be ready up. If teams agree to play the match at a later date and schedule in advance, please inform this to the admins. Server Details: 45.76.152.6:28960 IEC CUP#1 [SG] 45.76.152.6:28961 IEC CUP#2 [SG] 128.199.243.30:28960 IEC CUP#3 [SG] 128.199.243.30:28961 IEC CUP#4 [SG]
  15. Fight as One (fs1#) - 1. Shado - fa8fb317 2. KBr - 13a01d35 3. Kili - 1b444e0b 4. Monk - 77a69d03 5. Bee - a2cdcaa7 6. $weet - 4db373a5
  16. Team name : jAcKsTeR, 1.$a$uKe<3 - 05827dab 2.jarvis - 6133bd30 3.batman - f7c26bfb 4.madcap - 9cb9e561 5.phantasy - c4eba86e 6.antman - 66ef5e66
  17. All the disputes regarding the tournament matches will be posted here. Rules will be updated soon.
  18. Each team is requested to post their team GUIDs by 27th November 2017. The team captain should post their Team GUIDs by replying to the below post in this format: Team Name and link to the club page. 1. Captain's IGN - GUID 2. Player's IGN - GUID 3. Player's IGN - GUID 4. Player's IGN - GUID 5. Player's IGN - GUID 6. Player's IGN - GUID 7. Player's IGN - GUID 8. Player's IGN - GUID How do I find out my CoD4 PunkBuster GUID? If you're not sure how to find out your own CoD4 PB GUID please follow the steps below. Step 1: Connect to a PunkBuster-enabled CoD4 server. Step 2: Open your console (by default the ` key - otherwise check your control settings). Step 3: Type /pb_myguid into the console window (full 32-digit GUID) or /pb_plist for the final 8-digit GUID you need to register. Step 4: Your CoD4 PunkBuster GUID will be shown, it is the key with GUID= in front. Note: The first IGN and GUID should be that of the team's captain. A maximum of 8 players per team is allowed for this tournament. This thread will be locked on 27th November. So no modification or addition will be allowed after that.
  19. IW4X includes the following features: IW4x allows you to set up your own dedicated servers with modifications for Modern Warfare 2 on top of a decentralized network. Dedicated servers with lobbies no matchmaking, but dedicated and (Local LAN) listen servers a fully offline playable LAN mode, including a server browser friends list (Steam required to be run in the background) cheat prevention a theater mode new weapons new maps New game mechanics and much more The IW4X Client does not require you to register on a forum so getting started is pretty easy. Make sure you have The Visual C++ Redistributable Package installed. Use the x86 version. Copy your Modern Warfare 2 game files to a new folder. (Steam version is preferred.) Delete everything except the folders "main", "miles", & "zone" and DO NOT delete the files: "localization.txt", "binkw32.dll", and "mss32.dll" Download the IW4X Updater HERE (mirror) and place it in your root game directory. Run the updater and let it install the updated client files. Click iw4x.exe to start the game. On the main menu, set your player name. Click "Join Game" and have fun. For more info, visit the official IW4X site Note: The IW4x site is hosted as a hidden TOR service. If it is down, just try again later. NOTE: If you are interested in setting up your own server, see the instructions HERE.
  20. [Official] Public Servers

    Battalion 1944 TeamSpeak 3 Servers brought to you by CloudLinkd.com
  21. IEC Call of Duty 4 Winter Tournament 2017 INFORMATION General Information All matches are played in a 5v5 format. Each match will consist of 3 maps. And the winner will be decided on best of three matches. In any case, where the Best of three results in draw, MR3 will be played to decide the Match winner. No new Players are allowed to join teams once the tournament commences. Bomb Timer is set at FORTY-FIVE seconds. Bomb Planting time is FIVE seconds. Bomb Defusal Time is SEVEN seconds. There is a limit of ONE sniper rifle, ONE shotgun and TWO Spec-Ops per team. Default EU-PLM220 PROMOD LIVE will be used for all matches. Dead rounds/Timeout: A dead round allows a team to bring an extra player if the need arises (situations such as lag-outs, disconnections, etc). A player can call a timeout which can be accessed via Promod Commands section of voice chat (Default B key). When a timeout is called by a player, the next round will revert to Ready Up mode. The round in which the dead round was called will be played out as normal. Timeouts have a maximum duration of FOUR minutes or when all players are ready. Abusing the dead round/timeout system for causes other than the aforementioned will result in a reprimand at the discretion of a ladder administrator. Match Rules - Teams must play using a minimum of 4 players and a maximum of 5. If at any point a team drops below this minimum number of players, the opposing team may claim a forfeit win after 5 minutes has passed in the next earliest ready-up period (note: this excludes team timeout periods). If you continue to play the match then you CANNOT dispute for this after the game. - A team may substitute a player at any time during the match as long as the player is listed on the team's roster [registered with GUID]. If the player is not on the roster, the team must obtain permission from the opposing team. - If all players ready up, this indicates that they accept the server settings, they accept all of the opposing players and CANNOT dispute for players missing from a roster or having an incorrect or missing PB GUID. It is down to each team to check the opposing team's roster before the match begins and players PB GUIDs using the in-game command /pb_plist. - Server admins may not kick any player from the server without the permission of at least one player from the opposing team. - Each team is allowed one timeout per side (Attack / Defence). Teams may, therefore, use a maximum of 4 timeouts. - Once a match has been closed/completed by admins, it cannot be reopened. You must ensure that you oppose the results with an admin. - A demo has to be recorded by each player for all the maps and FRAPS have to be used with an elapsed time of 3 seconds. A player has to keep the demo and the FRAPS files for a period of 48 hours after the match has been played. Players must display their FPS counter. Time Allowance - Should a team not ready up within 5 minutes during a side switch or within 10 minutes during a map change, the opposing team may leave immediately and claim a forfeit win. - Teams have 5 minutes after each knife round has finished to ready up, otherwise, the opposing team may leave immediately and claim a forfeit win. - If you continue to play the match following a breach of either of these rules then you CANNOT dispute after the game. No Shows and Ready-Up Once a match is accepted, it must be played. If a team fails to show or ready up within 15 minutes of the match accept time listed on the match page or cannot play, the opposing team may claim a forfeit win. Screenshots as proof must be provided, clearly showing the time. For example: Match decided By both teams at 6:30 pm 2/12/2017 - if the opponents are not on the server by 1:45 pm you may claim a forfeit win. Note teams must have a minimum of 4 players on and be ready up. If teams agree to play the match at a later date and schedule in advance, please inform this to the admins. Illegal Scripts & Binds Scripts & config tweaking that affects gameplay including but not limited to nade scripts, wait commands, macros and so forth, including configs that change commands/rates are disallowed. These commands range from set nade binds to gain the longest throw to scripting a superior firing rate of semi-automatic weapons. This also includes multi-command binds such as bind KEY "toggleads; +attack" on the scroll wheel. Players caught using illegal scripts and binds including nade scripts and weapon next binds will receive an instant 3 match ban [3 ladder matches not maps] ban and the match will be forfeited. Further offenses may result in a longer ban. Illegal Files ALL matches are to be played with the generic Call of Duty 4 files and the Promod files. Players found with any tweaked files, or non-generic files (e.g. skins, audio, etc.) will receive appropriate bans which will be determined by Admins. Third Party Programmes Using any third party software (e.g. nVidia Control Panel or RivaTuner) to tweak graphics settings to give an advantage are NOT allowed. The most common example of this is ambient occlusion. Bugs and Glitches - It is NOT permitted for any user to take advantage of map bugs (for example elevators, outside the boundaries of the map, under the map and so forth) or glitches during a match. - Glitching is defined as moving or seeing through or over a physical object and is NOT permitted. - Grenade jumps and anything similar is NOT permitted. - The use of silent drops is permitted but only in the case of known silent drops. - Players are only allowed to bounce to places which can be reached without the use of a bounce. Bouncing to roofs and balconies which are unreachable in a normal way is prohibited. - Straightforward jumps and those that do not involve any part of the in-game character moving through a physical object, are allowed. - Boosting is only allowed to boost players to spots where a player can get by themselves. - Boosting by shooting own players is not allowed. For every round this occurs, the round will be defaulted to the opposing team. If this occurs more than 3 times during the match it will be defaulted to the opposing team. - Players who are caught using bugs or glitches immediately forfeit the round. If this occurs on more than 2 occasions then the map will be forfeited. If a player is caught persistently using bugs or glitches after being warned will receive an instant ban [Complete Ban]. Written Binds if objected by the other team will not be allowed. Cheating Any player caught cheating by demo or FRAPS will be banned from the complete tournament. We will determine the ban length as seen fit. Bans of this nature are usually given a length of the current tournament to all future tournaments. Any allegation of cheating is to be supported by a dispute, demo, and timestamps. The first offense by any player will result in Player ban and not Team ban. 2nd offense by any other player of the same team will result in team ban for the complete tournament. Abuse and Racism A warning or ban will be given to any player found to be abusing another team/player. Racism is strictly forbidden and will result in an instant match ban. - 1st offense: 1 match - 2nd offense: Next 2 Matches - 3rd offense and beyond: Complete Ban Abuse against an admin in-game, dispute chat or private message will not be tolerated and may result in an instant ban. Disputes, Demos, and Screenshots Teams who wish to dispute a match for a breach of any of the above rules may do so by opening a thread in the Dispute section of the forum. - All matches played need to be recorded and demos should be kept until 48 hours after the date listed on the match details. Should a dispute be opened, demos should be kept until 48 hours after the dispute is solved. Failing to follow these rules will lead to a direct forfeit loss for the team. - Opponents have the right to request three (3) demos from their opponents if they suspect foul play. If a demo is missing more than 3 rounds then a default win will be awarded to the opposing team. For each round that is missing, the round will be forfeited. - Teams/players must request a demo by writing the IGN of the required player(s) in the dispute thread, not in-game. You can note down the GUID by using /pb_power or /pb_plist of that particular player. Failure to comply with demo requests will result in the following: - 1st offense: match forfeit and a warning issued - 2nd offense: Tournament Ban The following rules apply to disputes: - Players have 48 hours to upload their demo from the request date. Failure to upload the demo within the time will result in the match being forfeited. All demos must be uploaded to the major sharing site such as Mediafire and link should be provided to the Admins. - Once the requested demo(s) have been uploaded, teams/players will have a further 24 hours to provide timestamps. Timestamps [Have to be provided by Objecting Team when opening a dispute thread] - 1. A short report listing the demos you wish to review - 2. Screenshots of the results of both maps - 3. List of players that played from each team (/pb_plist) - 4. Timestamps that have minimal information such as "WH, aimbot" and so forth will be dismissed. Timestamps must have a full explanation with good reasoning as well as the round and time the event occurred. You must provide at least 5 timestamps - any less and your dispute will be dismissed. Timestamps must be in the following format: 2-2 @ 1:30 - traces through the wall for 3 seconds 2-3 @ 0:43 - possible aim assist - his aim isn't on the player but still lands the kill If any of the above are missing from a dispute, it will be disregarded and the score shall remain. The admins' decision is FINAL. Shoutcasting and Spectating - Any other person seeking to spectate a match must obtain permission from the opposing team. - IEC reserves the right to spectate matches at random. Failure to allow an admin to spectate a match may result in the match being canceled. You can identify admins by cross-referencing COD4 GUIDs from the admin list, which will be listed below. - Impersonating either an admin or another player is an offense. Any evidence of this can lead to a ban which will be determined by IEC. IEC reserves the right to modify this ruleset at any time without notice.
  22. Hello! Today 'Project Plutonium' released its first, beta version of the Plutonium client. Since this is a beta build, please be aware you might come across problems or bugs. If you wish to be sure you'll have a smooth game play experience without interruptions, we suggest you wait until the final release. If, on the other hand, you wish to help us track down bugs and issues, please feel free to install our client and give it a go. Ensure you have a clean copy of MW3 for the Pluto Mod to run on. Check this thread to learn how: https://forum.plutonium.pw/topic/133/how-to-get-a-clean-iw5-install Download the Plutonium Updater from this link: https://cdn.plutonium.pw/updates/pu/1.0.5/PU.exe - Please note you may need to allow this .exe through your anti virus as it self-updates itself. More info can be found here: https://forum.plutonium.pw/topic/134/pu-exe-classed-as-a-virus-won-t-download-won-t-run Copy PU.exe to your MW3 install folder. It should look like this afterwards. 4. When in your MW3 install folder, run PU.exe. You may have Windows SmartScreen pop up, remember if you don't trust us, do not play. If you do trust us, press the More Info button and then Press Run Anyway. 5. PU.exe should now open and ask you for your Plutonium Login Credentials, these are the same as your forum account, if you do not have a forum account you will need to make one and confirm your email address to be able to play. For info on how we try to keep your information safe, follow this link: https://forum.plutonium.pw/topic/32/keep-your-accounts-safe 6. Once you have entered your Plutonium account details and pressed Login the launcher will auto update to the latest Plutonium client files. 7. When the launcher says your Game is up to date, press the green play button in the bottom right to start Plutonium IW5. 8. Whenever you want to play Plutonium IW5, start PU.exe and press the Play button. If an update is available it will be downloaded.
  23. Hhh

  24. Cod4 team vacancies

    I am in need of a team. I am back to cod after 2 years.. Heard about some tourney. If any vacancies plz do notify me. Name - Trishit Dev Facebook - Trishit Dev (Arrow) Contact - 9874238745 (WhatsApp)
  25. I am in need of a team. I am back 2 cod after 2 years. Heard about some violence tourney. If any vacancies in any team please do notify me.. Facebook - Trishit Dev (Arrow) Contact : 9874238745 (WhatsApp)
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